Showing posts with label Warhammer 40K. Show all posts
Showing posts with label Warhammer 40K. Show all posts

Sunday, August 25, 2013

Warhammer 40K-Related Blog Neglect

Unfortunately, I've been slow in posting more May Day Movie Marathon reviews. Although relatively brief (the last two reviews came in at about 1600 and 1800 words, respectively), the reviews can take me several hours to finish. Much of this is because I'm a bit obsessive-compulsive and re-read and edit the whole essay repeatedly.

I've not been inactive in blogging, though. Since my last Atomic Spud blog post on July 4th, I've posted five times on my Warhammer 40,000 blog, which has become more popular than this blog ever was. During its heyday, the Atomic Spud blog was regularly getting 3,000+ pageviews per month. At its peak in October 2012, the blog received 4,851 pageviews in a single month. It's been downhill from there; nowadays I'm lucky if I get 1,600. Disappointingly, the majority of the pageviews have come from Google's image search and represent people looking for pictures of monsters that appeared in my "31 Monsters of October" series that led up to Halloween 2010. I believe the pageviews dried up because Google doesn't list my images as high up as it used to.

By comparison, the 40K blog reached 5,565 pageviews a couple months ago and is on track to beat that record this month. The army I play, Space Marines, will soon be getting an update and my posts on the subject have become rather popular. The best part is that many visitors are people who are looking for actual content rather than just images. The blog has a number of followers who regularly visit and leave comments. Late one month I even got an email from a follower asking if I was going to be updating the blog soon; I guess he looks forward to blog updates and was worried that I wasn't going to post that month.


Anyway, I hope to post more May Day movie reviews once I've finished these guys:

Obviously there's more to them than just the heads.

My close combat Terminator Squad has taken up much of my free time since early July, which doesn't leave me much time for movie reviews. I expect to have the models done in a couple weeks, after which I'll take a short break before starting another set. Hopefully I'll get in a few reviews during the down time. I still have a hard sci-fi film from the '30s, a living brain movie, a Korean daikaiju eiga, a couple low-budget b-movies, and an Orson Welles film to cover.

Thursday, May 31, 2012

Random Dice?

Although it looks like I've significantly decreased my blogging, the truth is that I do blog posts relatively often. Unfortunately, they're usually Warhammer 40,000 related and thus have a limited appeal. Ironically, although this blog gets more hits, it doesn't get many actual visitors. The hits are because a lot of my monster images show up on a Google image search. The Atomic Spud's Warhammer 40K Blog has a lot fewer hits, but more visitors who are actually there to read the content.

Anyway, the following post originally appeared on my Warhammer 40,000 blog and may be amusing to those who aren't usually interested in the Grim Dark Future. In a way, it ties into my previous post, "How To Care for Introverts", since the activity it describes (i.e., testing dice to see if they're truly random) seems like one a typical introvert might take part in.

For the uninitiated, here's a quick explanation of some of the vocabulary. A save is a dice roll that might save a model (usually some sort of soldier) from being killed and taken off the table. The save can be due to his armor, his position in cover, or some other special rule. When I say that a save is a "3+", for example, that means that the model is saved by a dice roll of 3 or higher. The term "d6" refers to a standard die; i.e., one with six sides. Warhammer 40K is played solely with d6s, which determine whether a model hits its target, whether it's wounded by a weapon, whether it passes a save, etc. Many roll playing games (RPGs) use d6s as well as other types, such as twenty sided dice (d20s). "Warp-tainted" is a 40K term that means that something has been corrupted by the chaotic energy of the Warp, which is essentially a psychically charged version of the "hyperspace" that shows up in so many sci-fi stories. "GW" is "Games Workshop", the company that produces 40K.

Uncovering Warp-Tainted Dice
I've mentioned before that I've had some pretty horrible luck with my dice. In the past few months I've failed four out of about seven 3+ cover saves, failed five out of six 3+ armor saves immediately after failing five out of six 3+ cover saves, rolled absurd numbers of ones and twos during two out of three games, and, in last week's game, rolled multiple snake eyes, failed to wound three out of five Orks after hitting them with a strength 10 Demolisher Cannon, and failed three out of five artificer armor [i.e., 2+] saves. As a Space Marine player, I spend a lot of points for awesome armor saves and a high ballistic skill, all of which can be completely neutralized by an excessive number of ones and twos. Space Marine armies simply aren't large enough to tolerate that kind of rolling.

Being paranoid doesn't mean
that they aren't out to get you
At first I was willing to believe that I simply perceived the rolls as being skewed due to the human tendency to selectively remember extraordinary events. After a while, I started testing my dice, repeatedly rolling each die in my box of 36 dusty blue and copper Chessex dice (yes, I chose the dice to match my army). I averaged the results for each die respectively and found that they usually produced a result close to the expected 3.5. This seemed to confirm that I was selectively remembering the bad rolls.

After last week's game, I came home convinced that something was awry with many of my dice. After a Google search, I came across several blogs and websites claiming that mass-produced dice such as those made by GW or Chessex can be irregular enough to produce skewed results. This is particularly true of the d20s that various RPGs use. Many of these unbalanced dice will tend to produce huge numbers of opposites; a die that produces too many ones or twos can often produce too many fives and sixes as well. I soon realized that my initial tests were worthless; an unbalanced die that favors mostly ones and sixes will tend to have an average roll of 3.5. As a Space Marine player who usually needs only 3+ and 4+ to do what I want, I don't want dice that will produce an unusual number of fives and sixes (which are overkill) but also give me a ton of ones and twos (which represent failed armor saves and missed shots). Instead of making the expected 66.7% of my armor saves or to hit rolls, extremely skewed dice could give me an armor save and to hit rate of nearly 50%.

I eventually came across this D&D blog, which described using a Pearson's chi-square test to validate whether or not a d6 or a d20 is fair. This test has the advantage of detecting when individual numbers come up too often or not often enough rather than depending on averaging results. The equation for a d6 is:

Σ[(O-E)^2/E] > 11.070

Where "O" is observed frequency and "E" is expected frequency. The value of 11.070 is the chi-square value for a system with five degrees of freedom; i.e., the number of possible results (six for a d6) minus 1. The equation essentially says that if the result of the equation is greater than the chi-square value, then the claim that the die is fair is probably false.

To use this equation you roll a die a certain number of times and record how many times each side shows up. For each of the six possible die results, you subtract the expected frequency that the side should appear from the observed number of times that the side actually showed up. You divide that value by the expected frequency and then add up the resulting numbers from each of the six possible results. If the sum is greater than 11.070, it is statistically probable that the die is not fair. Although 30 rolls (with an expected frequency of 5 hits for each side) is considered to be a minimum, the same D&D blog noted that a 30 roll test is likely to miss slightly unbalanced dice. A better test would use more than 100 rolls per die.

I decided to apply this test to my own dice and started by placing them in a grid and assigning each die a letter and number designation from A1 to F6. I'm crazy, but not crazy enough to roll all 36 of my dice over 100 times, so I started with just 30 rolls per die. I put the data into a spreadsheet that executed the equation and also calculated how often the die gave a result of 2+ (e.g., a Terminator armor save, the usual value needed to kill infantry with anti-tank weapons), of 3+ (e.g., a power armor save, the value needed for a Marine to hit), and of 4+ (e.g., a Scout armor save, the value to wound with most sniper weapons). I used the conditional formatting feature to automatically color code results that I thought were suspicious. After crunching the numbers, I found that none of my dice failed after only 30 rolls, but that several were close. The blog's warning about a 30 roll test being insufficient became apparent when one die failed to roll a single 1 but was still able to pass the test (although just barely).

Those dice that were close to failing or that I found suspicious (18 out of the 36) were given an additional 60 rolls (90 total rolls with an expected frequency of 15 hits per side). The additional results showed that a few of the 18 dice merely had a bad series of rolls earlier and that they were relatively well balanced. However, four dice outright failed the chi-square test. The worst offender would roll a one more than a quarter of the time (27.78%) and would make a 3+ armor save only 53.33% of the time versus the expected 66.67%. Another die would only roll a 4+ 33.33% of the time rather than the expected 50%. Of the four failures, only one rolled unusually high.

I would call this one "The Widowmaker" if Astartes had widows

Some would call this one "lucky". I retired it, too.

After more than 2,000 individual dice rolls, I decided to "retire" the four failed dice as well as five others that gave results greater than 6 (a little more than half of the chi-square value). And yes, I also removed the high rolling die, which had the second highest degree of bias. In short, I removed 1/4 of all my dice from my set based on this test. Fortunately I play Space Marines, so I don't really need all 36 dice anyway. Oddly enough, I can't bring myself to throw out the biased dice. They're segregated in their own little Ziploc bag labeled with dire warnings.

I would recommend the above test for any player who thinks his dice are giving him a raw deal. I was somewhat relieved to find that, although a lot of my bad luck may be a matter of perception, a significant amount of it may be due to biased dice. And if your dice don't turn out to be biased, then at least you have mathematical proof that it's all in your head.

I guess the question is, what can a tabletop gamer do about the problem? There are a variety of dice companies that promise balanced dice, but they charge as much for five dice as Chessex does for 36. Plus, Chessex sells a greater variety of colors and styles that are great for those players who want to match their dice to their army. I've simply decided to order a second box of Chessex dice (blue and white to match Ultramarine veterans) with the intention of performing another set of chi-square tests to weed out the biased ones. The test takes me about as long to finish as two long games of 40K. If that saves me from any more dice-sabotaged games, then it was worth it.

Sunday, December 18, 2011

More Blog Neglect

I had the feeling that posting on The Atomic Spud would be light when I moved all Warhammer 40,000 material to a dedicated 40K blog. I expect to be putting up some reviews soon (I just finished The Zombie Survival Guide). In the meantime, check out The Atomic Spud's Warhammer 40K Blog.


Thursday, November 24, 2011

The Atomic Spud's 40K Blog

I have maintained this blog, The Atomic Spud, since November 2008. Until recently I've used it primarily as a place for movie and book reviews, political commentary, and other (hopefully) amusing anecdotes from my life. Unfortunately, the blog was being overrun by Warhammer 40,0000, which appeals to a smaller audience than the other material. For that reason, I've started The Atomic Spud's Warhammer 40K Blog; a more appropriate place for Warhammer-themed posts. All the 40K-related posts that previously appeared on this blog have been reproduced there with some slight editing.

Sunday, November 13, 2011

New Warhammer 40K Model

Again I've neglected my blog in favor of Warhammer 40K. I finished my first figures, a squad of Tactical Marines, earlier this summer. I followed those up with a Terminator Squad and a Dreadnought walker. Now I've finally finished my first tank, of which I'm rather proud. The tank, a "Vindicator" model, carries a Demolisher cannon; the most powerful gun that the Space Marines can field. Since the dark future of 40K portrays mankind as having somehow reverted to a medieval culture that uses elements of the Latin language, I've named my Vindicator Vastator, which is Latin for "Destroyer". Yes, naming a tank "Destroyer" in Latin is the extent of my creativity.




Vastator actually participated in its first game last Saturday. It was mostly complete, although the winch holding the ridiculously large shell wasn't attached, several details weren't yet painted, and it was missing the final washes (the very thin coats that give the model its dirty look). It got off a single shot in the first turn, was stunned and unable to fire in the second, and was destroyed in the third. However, that single shot tore the heart out of B.'s command squad. The points value of the figures killed by one shot exceeded the points value of my tank and the loss of his command squad hampered the effectiveness of his army for the rest of the game. Once that happened, anything else Vastator could have done would have been icing on the cake.

Now that I've finished the Vindicator, I intend to move on to a squad of Sniper Scouts. And I expect to make another relatively pricey order at TheWarStore later this month to add a Predator tank to my collection as well as a few other squads of infantry.

Sunday, September 25, 2011

Another Warhammer 40K Death Match

B. very selfishly ran off to Hawaii with his wife last weekend, so this past Saturday marked two weeks without playing a game of 40K. However, last night we were finally able to get together for yet another round of our favorite unhealthy obsession. Saturday night's game of 40K was notable for a few reasons. First, it was our first game played at my home rather than at B.'s. Second, it was my first game played entirely with my own figures rather than with a mix of my models supplemented by some of B.'s. Finally, I showed that an army of standard Space Marines can take on the elite Grey Knights and make it an extremely close fight.

This time around I took the "Sir Robin" approach to the battle; i.e., I bravely ran away while shooting everything I had. Since the Grey Knights are geared towards close combat rather than a shooting fight, this approach significantly leveled the playing field. I lost by a small margin, but the game could have ended very differently if a single dice roll had resulted in a three instead of a two. My Dreadnought simply needed to score one more hit against B.'s Dreadknight, after which it could have turned its heavy weapon against his remaining two Knights. Unfortunately, I had burned up a lot of my luck earlier in the game, the shot missed, and the Dreadnought was forced into close combat with the Dreadknight. The two Dreads duked it out and annihilated each other. Considering that his model was worth a lot more points than mine, I wasn't too sad about the outcome of that particular fight.

Dreadnought vs. Dreadknight: Grudge match of the week

Monday, September 5, 2011

My Poor, Neglected Blog

A few months ago my blog was averaging over 100 visits a day, thanks to Google. Well, I guess that Google's search algorithm is affected by how often you update your blog; I've since dropped to about 60 hits a day. I can only blame this on one thing: Warhammer 40,000.

Until B. introduced me to that infernal game (that wonderful, awesome game) I was on the Internet all the time. I actually knew what was happening in the world, I followed politics, I read b-movie reviews, and I updated my blog frequently. Now I don't even know what Republicans are running for president (not that it matters, I'd vote for him or her over Obama anyday), the list of B-Masters reviews that I need to catch up on has grown significantly, and my blog was updated only once last month (and then it was a 40K post). Netflix was the best entertainment-related thing ever during the B40K era ("Before Warhammer 40,000"). Now I've had a couple DVDs for nearly three months and I've still not watched them.

How can I not add this guy to my collection?
It's not like I'm playing the game all the time. In fact, we only play it once a week. However, since I'm actively building my army, I end up painting figures almost every night. This process takes a lot of time since I have an obsessive, perfectionist personality. I had told my wife that once my Space Marine army was built, I would have more time in the evenings. Unfortunately, 40K is addictive and B. and I have been talking about expanding the number of armies we have to add some variety to our games. Specifically, I've considered getting a Chaos Daemon army to complement B.'s Grey Knights (the Grey Knights are Space Marines who specialize in daemon-hunting).

So, I hope to get back into blogging by posting a few book and movie reviews, maybe a couple CD (i.e., mp3 album) reviews, and some political commentary... Oh, who am I kidding? This will probably be my only post for the month and I'll spend the rest of September building all of this stuff:


This is about $200 dollars worth of 40K stuff

Saturday, August 20, 2011

Another Warhammer 40K Post Mortem

mon·o·ma·ni·a /mänəˈmānēə/ Noun: Exaggerated enthusiasm for or preoccupation with one thing.

I just got back from yet another 40K game with B. Despite the fact that I lost again (it's hard to beat someone who's been playing it since he was 12), we both agreed that it was one of our best games. For me this was due, in part, to the fact that I fully chose my army without assistance from B. As usual I played my Space Marines while B. played the Xenomorph-like Tyranids. We both started with about 1200 points and he won the game with about 300 or 400 points left. My tactical errors were few (I kept using heavy troops to fire fragmentation missiles against hordes of low-point creatures rather than firing high strength krak missiles against individual high-point monsters). In the end, the game was close enough that it was determined as much by lucky/unlucky dice rolls as by skill.

The results of the most recent game were in sharp contrast to my last two games, in which I felt like my performance was very poor. Unfortunately I've proven to be a very defensive player but I've chosen a 40K army that tends to work better when used aggressively. At B.'s suggestion I've been gearing my own army towards a slightly more defensive stance than the army that I've been borrowing from him while also playing more aggressively. Thus, I've started using a Devastator squad with long range missile launchers to harass his army while simultaneously attacking at close range with troops equipped for close assaults.



Speaking of my army, it's grown substantially in recent weeks, which meant that I only had to borrow a few models to play a 1200 point game. Most recently I completed a Space Marine captain; my most elaborate figure and the one who proved to be tonight's MVP when he stood toe-to-toe with two hive tyrants (cumulatively worth three to four times as many points as the captain) and killed one of them before being messily devoured.

Soon my army will be positively monstrous. I expect to complete a five man terminator squad before next week's game and a Dreadnought before the following game. But that's just the tip of the iceberg: over the past month I've accumulated quite a sum of money from a portion of an award I received at work, a little bit of money I earned working overtime, and my usual monthly allowance. This past week my wife placed a fairly large order for me that will more than triple the point value of my army. Although I won't admit how much I spent on 40K models this week alone, an incredulous coworker commented that I could have bought a high-end video game system for that much money (I can honestly say that I've had more fun building models and playing 40K than I've ever had playing a video game). My coworker was even more amazed when I told him that I had spent several times that amount over the five years that I was collecting Star Wars Legos. And since new 40K models are released every few years rather than every few months, as Legos are, this week's purchase will form the bulk of my army. I have plans to build a few more squads, but nothing like the bulk purchase I just made.

Thursday, July 21, 2011

Miscellanea, Part II

Warhammer 40K
B. and I played two scenarios last weekend between his Grey Knights and my Space Marines. In the first I attempted to defend one quarter of the board while he set up on the opposite corner. I was allowed 30% more troops while he was allowed to set up after I did while also making the first move (usually the one who sets up first is the one who goes first). I made the mistake of setting up too close to his position, which allowed his Knights to charge directly into my forces. The Grey Knights are good in a shooting fight but are excellent in close combat. Since my forces outnumbered his Grey Knights, I had the advantage of having significantly more guns on the board. Unfortunately, I couldn't benefit from this because he was able to charge into close combat almost immediately.

In the second scenario we played a quick 400 point game B. called a "soul grinder". This time I was smarter and used my scouts to their fullest extent while taking advantage of the number of guns I had. This game turned out a lot different.

Dear Neighbor...
Late last Sunday night you apparently liked your music so much that you thought that the entire neighborhood should hear it. And I do mean the entire neighborhood; from the short walk I took to try to find your house I realized that you must live at least a block or two away. Please remember that a) a lot of your neighbors have to get up before 5 AM to catch the bus for work and b) nobody wants to hear your music no matter what time of day it is. When I finally get my telekinetic powers I intend to use them to explode your speakers... and your head.

On Debt Reduction
So President Obama seems to be willing to reduce the deficit only if he can raise taxes. Why is it that he's only willing to talk about debt reduction if he is also allowed to raise taxes? I can only guess that he intends to use the increased revenue to justify even greater spending down the road. Well, the theoretically increased revenue; raising taxes often damages the economy and can be absolutely devastating during a recession. Is Obama even capable of making a decision that isn't utterly inept?

Monday, July 4, 2011

My Parents Laughed at Me

Saturday night we made a video call to my parents. As usual they asked how things were going with each of us. When they asked how I was doing, I showed off my recently completed 40K squad. I guess I was a little too enthusiastic about them because it didn't take long for my mother to start laughing. She said that it was the cutest I'd been since I was 12.

My parents are great people (saintly, actually, since they tolerated me for 18+ years). Unfortunately, they're also fairly normal. You know the kind: they watch sports, they read popular novels, they watch a wide variety of movies, my dad likes to work in the yard, they enjoy going to the beach, etc. My mother's only deviation is that she likes to watch Mystery Science Theater 3000 with me. Although my general personality and physical features indicate that I wasn't switched at birth, my parents still can't figure out where I came from.

My squad understands me

My parents know me pretty well, and they know I have a tendency to obsess about things. Of course my wife has been telling them about my latest hobby/unhealthy fixation, so my parents couldn't help but to tease me about it. They asked me how I liked the game, how it's played, how I do against my friend, etc. And every time I said that I needed to add an assault squad, or a tank, or any other model to my army they would emphasize the word "need". "Oh, so you need a tactical squad," or "you need a Land Raider," they would say.

I know that Fate will play a cruel joke on me and make my children normal too. Then both my parents and my kids will look at me with a mix of amusement and perplexity.

Saturday, July 2, 2011

First Warhammer 40K Figures

Obviously I've been neglecting my blogging recently. Under other circumstances I would have blogged extensively since my wife and kids met with my parents in St. George a few weeks ago while I had a b-movie and Mythbusters marathon at home. And the seven hours of Warhammer 40,000 that I played with my friend (6:30 PM to 1:30 AM) while the wife and kids were on vacation would normally have merited at least a few words (as it happened, B. absolutely killed me in the first game; I won the second game by a small margin). However, I've simply not been online a whole lot ever since I started working on my 40K army in earnest.

Up until recently all my hobbies were computer related (e.g., blogging). However, as I've mentioned before, I've recently gotten into 40K and have been playing it almost weekly. Until now I've been playing with B.'s space marine figures while intending to build up my own army. For someone whose longest-lasting hobby was building model airplanes and the occasional ship, much of the appeal of 40K is the fact that you build and paint your own playing pieces. Most of these pieces are about an inch tall, although monsters like the Tyranid Hive Tyrant can be several inches tall. The models are highly customizable and the game's "fluff" (i.e., the extra background story that helps to make the game so much fun) says that the space marines' power armor is highly customized and personalized such that no suit of armor is identical to another. Thus, a squad of ten marines will have ten figures that are all somewhat unique, making them particularly fun to build.

Last Sunday, after weeks of preparation and practice, I finished my first space marine figure. This particular figure was part of a five man squad that came in a 40K beginner's paint set. While it's not nearly as impressive as the professionally painted figures in Games Workshop's catalogs, I'm still fairly proud of it. I was bound and determined to have the rest of the squad finished in time for Friday night's game so I had a marathon painting session from 6:30 PM Thursday evening to 2:00 AM Friday morning with an additional few hours of work before lunchtime. That night I faced my friend's Tyranid army in a four hour slog (our longest game yet). Of course my new squad was wiped out during the game, which I lost. However, it was one of our best yet and I managed to kill all but about 200 points of his 1250 point army. The fact that my newly finished figures were wiped out in their first game reminds me of this comic.

The first of five

My poor marine was dismembered by a Tyranid Hormagaunt

I keep all my painting materials in a single box that I can put out of reach of little hands. This box has since come to be known as the "Warhammer Happy Fun Box".

The Warhammer Happy Fun Box

Monday, June 6, 2011

More Warhammer 40,000

The Dreadknight
On Friday night my friend (for brevity I'll simply call him "B.") and I played two games of 40K. For the first game B. fielded his brand new and still unpainted Grey Knights army. The Grey Knights are a specialized (and heavily armed) Space Marine chapter. His enormous "Dreadknight" killed four of my Raven Guard Space Marines in his first turn. A horrendous series of dice rolls utterly doomed my army, although at one point I came very close to killing the Dreadknight with a partially crippled tank. Next weekend I hope to do better against that particular army.

Space Marines vs. Space Marines

Captain Shrike didn't do
much for me this time
In the second game my marines faced off against a Tyranid swarm (a huge army of figures with relatively low point values) with significantly better results. B. did give me some general advice and allowed a do-over when I made a serious tactical error with Captain Shrike (a high value character who didn't end up doing a whole lot anyway), but I think my victory was mostly fair. Although I believe B. is coaching me mostly because he's a nice guy, I also think that he's motivated to train me into being a more challenging opponent. As I mentioned before, he hasn't really had anyone to play against in several years.

Monday, May 30, 2011

Warhammer 40,000 and The Sixth Circle of Nerdom

On Friday night I played my second game of Warhammer 40,000. This time we played a 1,000 point game as opposed to the 350 point game we played the first time (each individual figure has a point value; higher numbers mean more figures and/or more powerful figures). This time around my friend didn't pull (too many) punches and gave himself what he called a "Godzilla" army of Tyranids (giant Xenomorph-like aliens that are very hard to kill). Of course he swept my Space Marines off the board, but I managed to take out 700 points of his army (not too bad for my second game). I would have done a lot better but I made a few serious tactical errors and I had a horrible run of dice throws at a crucial moment. However, the fact that I wasn't absolutely slaughtered was encouraging and I became even more committed to enhancing my nerd status.

Welcome to the Seventh Circle
There are, of course, several different levels of nerdom; like Dante's Inferno, you could probably divide it into seven circles. Playing role-playing games (RPGs) and games like 40K has to place one in at least the sixth circle (online versions don't count; it has to be live with cards, books, figures, and/or dice). I imagine the seventh circle is reserved for those who actually dress up as their favorite characters or wear costumes from their favorite franchises.

Anyway, having determined to fully enter the sixth circle, I went to the local gaming store on Saturday to check out their prices on 40K models, rulebooks, and painting supplies. The store was filled with several people playing various games, including two individuals who were enthusiastically involved in some sort of card- and dice-based fantasy game. The gaming store setting (which was as cluttered and musty smelling as you would expect) and the patrons' clothing, mannerisms, and banter proved two things to me: 1) that Big Bang Theory rarely exaggerates in its depiction of its characters and 2) that there exists at least one place in the world that can overwhelm even me with pure, unadulterated geekiness. I almost laughed when one player's cell phone rang. His ringtone? Duel of the Fates from Star Wars: Episode I.

Star Wars is well represented in the Seventh Circle

After determining that Amazon.com had better prices than the game store, I went to a nearby HobbyTown USA. While their selection of 40K models and books was minimal, their variety of paints, brushes, and other supplies was excellent. Once I get June's allowance (I've talked about our allowance system before) I'll probably buy the 40K starter set, complete with basic rulebook, dice, and a generous number of figures, on Amazon.com. I can easily get the the paints and hobby supplies I need from HobbyTown. Unfortunately, it looks like the cost of getting into Warhammer 40,000 will initially be on par with that of collecting Lego Star Wars sets, although I expect it to taper off once I have the specialized rulebooks (a.k.a., codices) and a painted army or armies. I'll probably be enlarging my armies with special characters and vehicles over time, but the makers of 40K don't release new models at nearly the same rate that Lego does. Each addition or change to game pieces requires revision of the various codices, which would bring on the ire of the players.

This scene is roughly the same no matter where you go

Whenever I start to think that it's expensive to be a nerd these days, I remind myself that my more normal friends have motorcycles, over-sized trucks, and snowmobiles. I bet I could have a really awesome 40K army for the cost of a cheap motorcycle.

Friday, May 27, 2011

Warhammer 40,000

I really didn't need a new hobby. I really do collect enough things: superhero and Godzilla toys, Star Trek books, Star Wars books and comics, etc. And my computer is loaded with wallpapers, icons, and sound clips from more geeky franchises than is healthy.

Swords, battle axes, and hand cannons: it's The Future!

For the past six months or so, the coworker who built my current computer has been trying to get me interested in the sci-fi tabletop game Warhammer 40,000 (a.k.a., 40K). My friend has been playing the game for years, but has had a hard time finding someone else to play with. Last year he started very subtly by dropping hints about working on a "special Christmas present". Then, knowing that I'm an inveterate sci-fi fan, he started discussing the backstory of the game and of the various armies. This culminated in him lending me the specialized rulebook for the "Black Templars" Space Marine chapter. Along with descriptions of various playing pieces, the rulebook was filled with an elaborate history of the Black Templars. Finally, I agreed to play the game.

A Black Templar
40K originally started as an ornate tabletop strategy game in which players build and paint their own figures and assemble customized armies. The game doesn't have any sort of board; any tabletop will do. Movement and weapons range are limited only by distance, making the use of a tape measure necessary. Characters, vehicles, and weapons have certain point values that indicate accuracy and power, close-in fighting ability, armor strength, etc. The figures are all highly customizable by the player, meaning that no two armies will be exactly the same. During the game, players maneuver their armies into position. Once close enough to begin combat, dice are rolled repeatedly to determine whether one figure is able to shoot another, whether that hit actually damages the target figure, and whether or not the targeted figure is protected by its armor. The figures' point values are used to weight the results obtained with the dice (a relatively high Ballistics Skill value of four, for example, means that a roll of only three or higher on a six-sided die is needed to hit the target). This is a basic description of long-distance fighting; there are other rules for close-in fighting.

Yes, he's carrying a chainsaw that's used as a sword

Originally, I wasn't interested in playing the game. Despite the fact that I've been an irredeemable nerd for as long as I can remember, I've never been interested in complicated strategy games like 40K. I had never even played a role-playing game (RPG) until grad school when a fellow graduate student convinced me to participate in a Star Wars RPG (the three or four times we played were actually pretty fun). So, as I was driving to my friend's house last Saturday, I was trying to come up with a good way to say that I didn't think that the game was for me, although 40K's backstory was interesting to me as a sci-fi fan and that I might read some of the 40K novels. When I arrived, he had prepared a small army of Raven Guard Space Marines and another of the Tau (an alien race). He patiently walked me through the rules and explained the tactics. Because of how he arranged the armies (and due to a few tactical "errors" on his part), I absolutely clobbered him. Before I left, he showed me the hundreds of game figures he's built over the years and generously gave me an unpainted Black Templar army.

Dreadnoughts are operated by severely wounded
Space Marines and serve as their life support system

Now I'm cursing my friend's name for introducing me to Warhammer 40,000. Not only did I enjoy the game, but I discovered on Saturday that 40K seemed to be designed for me. I loved building model airplanes when I was young; now I look forward to building and painting Warhammer 40,000 armies. And the way that the game replicates real aspects of combat strategy is very appealing since I've long been a military history enthusiast. Finally, the 40K universe seems to be aimed at a subset of geeks of which I am a part; it has a dystopian future in which humanity views its own technology with superstitious reverence and awe (similar to Asimov's Foundation series), a pseudo-medieval human society that has revived the Gothic style and which even outfits its elite warriors in suits of armor that resemble the most ornate varieties produced during the Dark Ages (despite their ancient appearance, the suits are actually power armor similar to that found in military sci-fi stories like Heinlein's Starship Troopers), an elaborate backstory that is on par with the Star Wars Expanded Universe, Space Marines who have a Klingon-like zeal for war and honor, a variety of alien and corrupted human adversaries, and even a host of demonic creatures inhabiting 40K's equivalent of hyperspace that would seem familiar to any fan of the early sci-fi horror of H.P. Lovecraft.

A Space Marine army and an Ork army

I really didn't mean to end up with a new obsession. But my friend was really persuasive and the product he was pushing was very appealing...

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